The first being the absence of a cow girls health bar on the job assignments and too many clicks for assigning jobs. The other major issue that I'd like to address early before going on is a few knuckle head UI choices I've made that need resolving. It's evident that I didn't even put it through a word editor, but please do note that I will improve on the writing quality as we go onto future versions. I'll admit that most of the text was pretty ill-inspired and intended as a place holder for now. One of the most common things that's cropped up is general spelling and grammar issues.
Thanks a bunch guys, it helps me figure out the problems quickly and allows for me to plan necessary corrections. So I've been receiving tons of feed back. If you feel there's anything more that I should add or have better suggestions please send them my way here. This is just what was on my mind and wanted to share. I also plan to make the enter key effect the dialog box button, so less rapid pace clicking needed. The stat summary will display at the same time as the job confirmation text.
#Nimin flash game editor movie#
If anyone has ever worked with flash, there is a native dragTarget feature for Movie Clip objects.
Once the drag is complete the highlights disappear. When the player begins the drag the potential targets will stand out with a highlight. The other important feature is to create cues for the player to understand the drag drop interface exists. The Target objects act as containers that can hold any graphic or button item and behave as their own original type (such as a button), but also carry the dragging drop ability. Drag and Drop Targets are properties of a "Drag and Drop Object" which is managed through the manager.
The Drag and Drop system is split into 4 separate objects, a "Drag Manager", "Drag and Drop Object","Drag Target", "Drop Target". While I can't give any screen shots at the moment, I can at least explain the theory of the interface. I've been tinkering away at the Drag and Drop issue and I've designed a form of a solution.